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+1 Cash Grab

A clicker simulator on Roblox where every click means more cash. Smash money walls and cash out for Wins, glow up from broke to trillionaire, hatch money pets that follow you, and rebirth for x2 Cash forever. I built the game, its menus for PC and phone, and its icon, thumbnails and ads.

Type
Clicker simulator
Platform
Roblox (PC & phone)
Studio
Last Requiem Studios
Status
Public on Roblox

In game, use code CASHGRAB for a free reward

+1 Cash Grab thumbnail: the same player at Level 1 in rags, Level 100 in a suit and Level 999 in gold
// how it plays

Click. Get rich. Do it again.

One loop that keeps the numbers going up, from your first +1 to trillions.

01
👆

Click for cash

Every click is +1 Cash, with a pop sound and your arm pushing the money out on each click. Better Cash items and training tables make you earn faster.

02
🧱

Smash money walls

Run down the money-wall corridor. Each wall has a price, and the more cash you have, the further you get before you cash out.

03
🏆

Cash out for Wins

Step on the Cash-Out pad at the last wall you passed to turn your run into Wins. Wins buy glow-ups and eggs.

04
👔

Glow up

Go from Broke to Hustler, Earner, Rich, Millionaire, Billionaire and Trillionaire. Your outfit changes on your avatar, so everyone can see who's rich.

05
🥚

Hatch money pets

Spend Wins on eggs, from Common up to Rainbow. Pets fly beside you and boost your cash, and the Index tracks every pet you've found.

06
♻️

Rebirth

Max your Rich Level, then rebirth: your cash goes back to $0, but you earn x2 Cash forever and unlock more as you go, up to a second world.

// in the game

Inside Cash Town.

The HUD keeps everything one tap away: Rebirths and Wins top left, six menu tiles, the quest bar and Auto Wins at the top, Robux passes on the right, and your cash and Rich Level bar at the bottom.

+1 Cash Grab on PC: the HUD with menu tiles, quest bar, pass buttons and Rich Level bar next to the Free Gift chest
On PC: menu tiles, quest bar, Auto Wins, pass buttons and the Rich Level bar, next to the Free Gift chest
+1 Cash Grab in phone layout: the same HUD sized for a phone screen
// phone

Same game, sized for a phone.

  • Laid out as fractions of the screen, not fixed pixels, so tiles, bags and buttons land in the same place on any phone.
  • Notch and gesture bar handled: nothing is clipped at the edges and the bottom bags sit clear of the gesture bar.
  • Top-right buttons match Roblox's own bar, the same 44 px height and level with it.
  • Text that fits: labels resize to their slot, so a switch says "OFF", never "OF".
  • Gaps between every button, like on PC, so thumbs don't hit the wrong one.
// what i built

The whole game, end to end.

Scripts, saving, worlds, pets, shop, menus and testing, from the first idea to going public on Roblox.

52money pets
2worlds to unlock
10glow-up stages
35passes & products
⚙️

The core systems

Clicking, Rich Level, money walls, Cash-Out pads, Wins, glow-ups and rebirths, all saved between visits. Pacing was tuned with a balance simulator: the first rebirth lands about 6 minutes in.

🌍

Two worlds

Cash Town, and The Vault, which unlocks at 14 rebirths. Each has its own money-wall corridor, eggs and cash items.

🐾

Money pets

Five pets per egg on set odds, a secret pet in the Rainbow egg, and an Index with silhouettes for pets you haven't found yet. Pets fly beside you and fade out if they get in front of the camera.

💼

Golden Briefcase race

Every 3 minutes a briefcase drops and the whole server races for it. An Auto Wins button runs the walls and cashes out for you.

🛒

A fair shop

Game passes, potions, packs, daily gifts, a Free Gift chest and codes. Where Roblox restricts paid random items, the game hides them automatically.

🧪

Tested before launch

Rounds of new-player tests on PC and phone, about 2,800 hostile calls against the anti-cheat, a 31-minute soak test for leaks, and checks that Robux purchases are granted once and only once.

// icon, thumbnails & ads

Art that reads at phone size.

On Roblox, a thumbnail is a tiny tile in a crowded row. I built a repeatable pipeline so every picture is clear from across the room.

+1 Cash Grab game icon: a split face, broke and crying on one side, rich and gold on the other
The game icon: broke vs rich
  1. Research first70 YouTube videos on Roblox ads, icons and thumbnails, the icons and thumbnails of 44 games doing well, and Roblox's own ad specs.
  2. Art in ChatGPTOne consistent hero across every image, with a doing-well thumbnail as the layout reference. The AI never draws any words.
  3. Text placed by codeMy own script adds the lettering: chunky outlined numbers, kept off faces and out of the strip Roblox covers with the game name.
  4. Checked at phone sizeEach picture goes side by side with the reference at real phone tile size, and gets remade until it reads at least as clearly.
// ui pack

Bright, chunky menus.

The windows and pop-ups in +1 Cash Grab, on PC and in the phone layout.

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